Waited until the reinforcements arrived, then selected all units, set them to "defensive" and ordered them to not automatically use Grenades and Molotovs (green dots off): the units are standing so close together that using Grenades and Molotovs would potentially kill friendlies.
Also, a unit needs to be very close to the "camp fire" to trigger the supply cache (it gets flown in via air, like the supply cache Special at the Allied campaign "Kasserine Pass" ). Sidenote: the supply caches no.2 and 3 (for Secret no.2) are only indicated by a torch/camp fire and only when the location is in visual range of a friendly unit. (50 prestige)Ģ) All supply containers collected. The closest i got was the Order of the Partizan Star )ġ) Tito's staff must survive. Partizan Badge (for cap) and jacket buttons It seems that "how much time needed to finish the scenario" also has an effect on the outcome. Sidenote: i still needed to play twice to get the Excellent score. The airfield proper is "defended" by 4x single soldiers and a unit of 5 (the latter is prone, thus a difficult to spot until they shoot on their own or you are close to them). Past that it is only mopping up business: a SdKfz 223 (can be dealt with just the bazookas) some foot inf, at the end of the road to the north are some more inf and a Pak. Retreated to the line of (finally all 4) Paks and the bazooka to deal with it. Ran forward with the group and started taking out watch towers and foot inf outside the airfield, until running into a StuG. Once those were dealt with i took my time sorting out experienced units (500+ XP) and put those to the rear, while lower XP units were put into a group (the 50mm Paks were still not quite there) except for the Bazooka, which i didn't want to put at a risk. Meanwhile, the others continued further east until running into a pair of 37mm Paks. Past that, the foot infantry ran forward on their own, while Paks slowly followed.Ī little bit east of the bridge there is a path into the mountains, i sent Wolf down there to pick up more partizans. Started moving everything south along the road, with Paks in front, until the jeep and Pz arrived. Once Wolf joined and the Italians started retreating i let all the partizans take the same route via the waterfall, and put 2 of the rifles units into those suspiciously looking 50mm Paks. Sergio crossed first and made a run to the objective marker to the south-southwest, where he arrived a "little" wounded. Once all was set and done, i sent Sergio and his merry band southwest to the nearby waterfall. Sent Sergio on his way north, taking out a rifles unit along the way and attacking another, until linking up with the partizans.
#MECHCOMMANDER 2 OMNITECH AUTOMATIC UPDATE#
If i play the CPP1 Soviet campaign, i might update the link hereĢ) Sergio DeAngelis must get to the Italian HQ.ġ) Secret passage behind the waterfall found. (*) also includes details about Allied units, which are unimportant for this campaign. If you would still like to read something about them, please check here: Since there is no HQ phase for buying and decision-making, there is no need to analyze the available units, because you will end up using all of them. Thus, instead of writing BV/V/TV, i will instead add all objectives (including "secret", but excluding "hero name must survive" ) with their prestige rewards. * the main campaign heros (like Hans or Wilson) survived there is no differentiation between victory types, as you can only continue if However for streamlined orientation, if i mention north/west/southwest/etc, i mean that the main game screen was rotated, so that the white bow is pointing up
While playing, i do rotate the map a lot. I assume the white bow shall indicate where north is (according to cardinal directions). The mini-map has a small white wedge/bow on 1 of its edges, this is however very rarely pointing "up". faqs/38879 ) to get info about the Secret Goals (after the Axis and Allied campaigns, i've had my fill of replaying scenarios just to find out where/what/when they are)
(Recon Aircraft, Fighter Bomber strikes, Carpet Bomber Strikes, Heavy Artillery strikes and Para Troopers are sometimes available, in various combinations and numbers) And it is very short (including the writing i finished in 1 afternoon).ĭoesn't actually matter, since difficulty has only some effect on core units, and as said this campaign is auxiliary only Each scenario hands out a set of units with set experience levels, which you control and overall behave as core - just you don't take them from one scenario to the next.ĭespite being an "aux-only" campaign, it has a flair/spirit of its own that is quite captivating. The Partizan campaign is unique in that you never control "actual" core units. Not sure if i have ever seen all Partizan medals, definitively 2-3 though. Greetings generals and welcome to my challenge for "Codename: Panzers Phase 2" (CPP2 for short).